Introduces principles and processes used in the creative and practical exploration of visual communication. Topics may include digital layout, graphics, illustrations, photography, web & UX, animation and video. Advisories: Art 256 and/or Art 255
Week1 - 3
Build illustration, logos and social post.
Week 4- 6
Creative digital images enhancement
Week 7-9
Create page layout and learn typography.
Week10-12
Build experience and works in UX fields.
Week 13-15
Exploring the possibilities of 3D, AR world.
Week 16-18
A touch of how motion graphics work.
Canguo Liu
c4xd.com
Canguo_liu@cuesta.edu
Canvas Message
within 24 hours weekdays
Online office hours are appintment based
a newly upgraded lab that provides the latest digital tools for design and art!
Tuesday, Wednesday
3-4pm
Mon. - Thursday - 8-9 am
Monday 3-4pm
7137 or 7130
In-person requires meetings in the lab.
Apply basic design principles and elements of visual communication to graphic design projects.
Create graphic design work using the tools, materials, and techniques of industrial standards.
Analyze and apply inspiration, ideas, and techniques from contemporary and historical graphic design work.
Analyze basic visual communication practices. Apply basic typography, font categories and characteristics.
Apply basic design principles and elements of visual communication to graphic design projects
Create graphic design work using the tools, materials, and techniques of industrial standards.
Analyze and apply inspiration, ideas, and techniques from contemporary and historical graphic design work.
Use of industry standard software for the creation of digital graphics, peripheral computer equipment, terminology and use of capitals, underlining, kerning, tracking, leading, special characters, apostrophes, dashes.
History, evolution, and characteristics of type, old-style, modern, slab serif, sans serif, script, decorative.
Visual elements and principles of design specific to graphic communication.
The history and practice of professional design, the history of the printing process, offset printing, copying, using the computer, the creative process.
Use of industry standard computer software, cutting and pasting, mock-ups, paper types, matting and display, proofing, color and color theory, file formats.
Pre-press, printing processes, raster, vector, web and user interface processes, file saving and transferability, service bureaus
things should know
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