Starting in Summer 2023, all of Professor Liu's classes will implement an AI-driven personalized learning path. As part of this implementation, a first-day survey will be required.
Canguo Liu, ART 253

Digital Arts

From Digital Pixels to Time and Space. 

Introduction to concepts, practices, and theories of digital art production in a fine arts context. Topics include integration of design, color, and compositional principles with contemporary digital tools and mixed media approaches.  

Six main explorations and more.

Vector Arts 

Week 1-3

Use Illustrator to create visual work like Op art, Geometric abstraction, and more .  

Image Effects

Week 4- 6

Work with transform pictures into Mono tones, duotones, Photorealism and glitch.

Visual Collages

Week 7-10

Separate elements from visual collections to unleash the narrative power of images.

Time-based Arts

Week 11-13

time-based video editing and effects, animates images and arts, change positon, rotation and speed over time. 

Space-based Arts 

Week 14-16

Exploring the possibilities of 3D art, modeling and computer graphic images. 

Transform your Arts

Week 17-18

Use digital techniques to transform your art practices in other disciplines. 

Student Gallery

Contact & Office Hours


Canguo Liu

Canvas Message
within 24 hours weekdays

Online office hours are appintment based

Lab 7138

a newly upgraded lab that provides the latest digital tools for design and art!

Studio Hours (Projects)

Tuesday, Wednesday

Office Hours (In-Person)

Mon. - Thursday - 8-9 am
Monday 3-4pm

7137 or 7130

In-person and synchronous

In-person requires meetings in the lab.

Learning Outcomes


Create artworks through various digital media input and output methods using vector and raster-based software.


Successfully apply the formal elements and principles of design in digital art works.


Describe contemporary approaches, language, aesthetics, and emerging media in digital art.


Analyze and critique digital images utilizing relevant terminology and concepts.

Course Objectives

Evaluate and critique digital images utilizing relevant terminology and concepts.

Create artworks through various digital media input and output methods using vector and raster-based software.

Demonstrate use of the specific tools of each application.

Create a portfolio, or body of work, demonstrating formal, conceptual, and technical development

Examine and describe contemporary approaches, language, aesthetics, and emerging media in digital art, including mixed media

Safely handle and maintain digital imaging hardware and materials

Apply the elements and principles of design in finished digital artworks

Topics & Scope

The use of technology to create art through various digital media input and output methods. Mixed media combining digital and traditional techniques

Principles and uses of vector and raster-based software in the creation of digital art

Elements and principles of design as they relate to digital media. Additive and subtractive color systems

Concept development as it relates to digital art

History, contemporary trends, language, aesthetics and emerging media as they relate to digital art

Analysis of digital images. Relevant terminology and concepts

things should know

Information, Policies and Support

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For in-person classes, we have designated the 7138 lab near Cuesta Gallery as the location. Each student will be assigned a computer device in the lab, which should be returned to the charging rack before leaving. The lab has been redesigned to offer flexible seating options, allowing you to sit or stand anywhere within or near the lab.

Our course content is designed to be at a moderate-easy difficulty level, taking into consideration that you may be a relative beginner when it comes to using certain applications for the first time. We provide comprehensive instruction and support to ensure a smooth learning experience for all students.

Canvas grading is not always equals your grade. Final Portfolio is key to success in a creative class. In-person classes don't use Canvas Grading. Read Cuesta Grading Policies. 

No textbook is required. We use a public website, our recorded demo videos, instruction pages and other digital resources. 

Course created with ADA compliance, other accommodations can be made such as extended time on exams. Don't hesitate to get in touch with DSPS (Disabled Student Programs & Services) at 805-546-3148.

Cuesta students are encouraged to direct all technical support inquiries to or visit Canvas Support.

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Academic honesty is essential to the academic community. Students expect Cuesta College faculty to be fair, truthful, and trustworthy. Faculty expect Cuesta College students to share these same values. 

A robust digital creative class needs to constantly change to reflects industry trends. Therefore, new learning materials will publish on each Monday, 9am. 

We use Canvas to host class materials. YouTube or other internet platforms may be used. Recommend to install Apps (iOS, Android) on your phone. 

Online classes are not inherently easier, and you should expect to spend at least as much time as you would on a course that meets face to face.

We will updates / announce weekly, via class updates or announcements. and timely feedback on student assignments; email, phone or messaging to individuals; and virtual office hours.

Your computer will need an internet connection to stream online videos from Canvas or other video platforms such as YouTube and Vimeo.

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All graphic classes are digital-based and use Adobe Creative Cloud subscription (Photoshop, Illustrator, etc.). Please use education discount purchase at $39.99/ 6 months from (if it still available). In-person student don't have to buy own software.

You will need a computer (Mac or Windows PC) that can run the latest Adobe Creative Cloud software at a reasonable speed. You can't compete in a class with tablets or phones. In-person student will access studio computers.